Deadline Reminder

Greetings all

This is a quick reminder that several deadlines are coming up:

Convention book submissions are due April 29th, which is in just a couple weeks! Thus far, we have had zero submissions. So if you have something that you’d like to share with the community through the conbook, please submit it! You can get all the details here: http://www.mysterium.net/convention-book/

A few days later is the submission deadline for events, panels, and other activities on May 1st. You can get those details here: http://www.mysterium.net/events/

Finally, don’t forget that registration is currently open! You can buy your badges and t-shirts here: http://www.mysterium.net/registration/

That’s it for now, but keep an eye peeled over the next few days. We’ll be announcing an exciting special guest that will be at Mysterium this year!

-Taniith
Mysterium 2016 PR Bah’ro

Event & Panel Submissions Open

Shorah Friends,

As of today, event and panel submissions for Mysterium 2016 are now open! You can find out all the details here: http://www.mysterium.net/events/

At closing ceremonies last year, many of you had some great ideas for new events and interesting twists on old ones. This is the time to submit them and make them a reality at Mysterium! Remember: Mysterium is entirely fan run, so we can’t do it without your help. Have an interesting topic for a round table discussion? Know a good adventure/puzzle game that we could all play as a group on a projector? Want to work on a new and improved version of the Marker Missions? Have a little musical number based on the antics of Atrus’ family? Submit it and share it with the community.

We can’t wait to see what you all come up with.

Also, a reminder that registration is now open here: http://www.mysterium.net/registration/

-Taniith
Mysterium 2016 PR Bah’ro

Mysterium 2015 Wrap Up – Escape the Age

If you followed Mysterium this year, you know we put together an activity called “Escape the Age”. This idea came out of a much smaller scale activity from Mysterium 2013, in which attendees were put into a room that had been converted into an ‘age’ and had to find the linking book home. Both were, in part, inspired by so called “Escape the Room” games that exist both online and in the real world.

For 2015, we wanted to take the concept and throw a real budget at it to make something that could really react to the players and provide fun and useful feedback. It wasn’t perfect, it occasionally broke, and it was too hard to solve in the time allotted… but still, every single person who played told me that they had a ton of fun. The main thing that they asked was that we release the documentation online so that they could see how it all worked. So that’s what is happening here.

A small disclaimer before I start: most of this documentation was written weeks or months ago, and the game changed in various ways since then. As with all game design documents, it was obsolete the moment it was typed up. If you read through the documents, you will find discrepancies and errors. I have tried to make small annotations here and there, but for the most part they are as they were originally written.Continue reading

Twitch Streaming

I forgot to mention in the last post that we will be streaming parts of the convention on Twitch! You can find our channel at http://www.twitch.tv/mysteriumcon

We won’t be streaming all weekend, but we at least expect to stream all major events (opening/closing ceremonies and scheduled presentations). If you can’t make it, be sure to pop into the stream now and then and say “hi”!

Game Design Panel Update

Only 10 days until Mysterium!

First, I would like to clear up some confusion we’ve been seeing from people who aren’t familiar with Mysterium. Generally speaking, all events take place in one large meeting space at the hotel. Because Mysterium is a relatively small convention, we have no content ‘tracks’, and there is no lining up to get into an event. You just need to be in the room at the time an event starts.

This year, we do have our side activity called Escape the Age which sometimes overlaps with things going on in the main room. This is a small group (~15 people) activity that will be repeated throughout the weekend. There will be signup sheets to choose your time slot on a first-come first-served basis.

Also, you don’t need to print out a ticket and badges aren’t being mailed out or anything like that. We will have a list of attendees at the registration desk, and you will be able to pick up your badge on Friday morning by giving us your name.

As always, please feel free to contact us with any other questions. If you want to know the answer, it is likely others will too.

With that out of the way, I would like to introduce you to our third (of four) panelists for the narrative/writing game design panel that was mentioned in the previous post.

ODonnell_2009_pic

This is Dean O’Donnell holding some sort of vegetable. Dean is an Assistant Teaching Professor in the Interactive Media and Game Development major at WPI, where one of his focuses is storytelling in games. For instance, in his freshman course, students learn improv acting, play and write Dungeons and Dragons campaigns, and even have to design and run a small-scale alternate reality game (ARG). In addition to working on narrative and level design for games, Dean is a novelist, a playwright, and a screenwriter. You can undoubtedly look forward to some amusing stories from him, and possibly a hidden puzzle.

Or a vegetable. Who can say?

Remember, we can’t make this panel a success without your input! What narrative/game design topics do you want to hear these crazy folks discuss? Let us know! Ideally, email your ideas to info@mysterium.net, but if you post them as comments to this post or on our social media, we will probably be able to track them down too. The power is yours!

Now if you’ll excuse me, I have to get back to soldering if the Escape the Age activity is ever going to be finished in time.

-Taniith, Mysterium 2015 Chair