Mysterium 2015 Wrap Up – Escape the Age

If you followed Mysterium this year, you know we put together an activity called “Escape the Age”. This idea came out of a much smaller scale activity from Mysterium 2013, in which attendees were put into a room that had been converted into an ‘age’ and had to find the linking book home. Both were, in part, inspired by so called “Escape the Room” games that exist both online and in the real world.

For 2015, we wanted to take the concept and throw a real budget at it to make something that could really react to the players and provide fun and useful feedback. It wasn’t perfect, it occasionally broke, and it was too hard to solve in the time allotted… but still, every single person who played told me that they had a ton of fun. The main thing that they asked was that we release the documentation online so that they could see how it all worked. So that’s what is happening here.

A small disclaimer before I start: most of this documentation was written weeks or months ago, and the game changed in various ways since then. As with all game design documents, it was obsolete the moment it was typed up. If you read through the documents, you will find discrepancies and errors. I have tried to make small annotations here and there, but for the most part they are as they were originally written.Continue reading

Twitch Streaming

I forgot to mention in the last post that we will be streaming parts of the convention on Twitch! You can find our channel at http://www.twitch.tv/mysteriumcon

We won’t be streaming all weekend, but we at least expect to stream all major events (opening/closing ceremonies and scheduled presentations). If you can’t make it, be sure to pop into the stream now and then and say “hi”!

Game Design Panel Update

Only 10 days until Mysterium!

First, I would like to clear up some confusion we’ve been seeing from people who aren’t familiar with Mysterium. Generally speaking, all events take place in one large meeting space at the hotel. Because Mysterium is a relatively small convention, we have no content ‘tracks’, and there is no lining up to get into an event. You just need to be in the room at the time an event starts.

This year, we do have our side activity called Escape the Age which sometimes overlaps with things going on in the main room. This is a small group (~15 people) activity that will be repeated throughout the weekend. There will be signup sheets to choose your time slot on a first-come first-served basis.

Also, you don’t need to print out a ticket and badges aren’t being mailed out or anything like that. We will have a list of attendees at the registration desk, and you will be able to pick up your badge on Friday morning by giving us your name.

As always, please feel free to contact us with any other questions. If you want to know the answer, it is likely others will too.

With that out of the way, I would like to introduce you to our third (of four) panelists for the narrative/writing game design panel that was mentioned in the previous post.

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This is Dean O’Donnell holding some sort of vegetable. Dean is an Assistant Teaching Professor in the Interactive Media and Game Development major at WPI, where one of his focuses is storytelling in games. For instance, in his freshman course, students learn improv acting, play and write Dungeons and Dragons campaigns, and even have to design and run a small-scale alternate reality game (ARG). In addition to working on narrative and level design for games, Dean is a novelist, a playwright, and a screenwriter. You can undoubtedly look forward to some amusing stories from him, and possibly a hidden puzzle.

Or a vegetable. Who can say?

Remember, we can’t make this panel a success without your input! What narrative/game design topics do you want to hear these crazy folks discuss? Let us know! Ideally, email your ideas to info@mysterium.net, but if you post them as comments to this post or on our social media, we will probably be able to track them down too. The power is yours!

Now if you’ll excuse me, I have to get back to soldering if the Escape the Age activity is ever going to be finished in time.

-Taniith, Mysterium 2015 Chair

Mysterium Schedule & Game Design Panel

It’s the post you’ve been waiting for!

The Mysterium 2015 schedule is now up on the site! Check it out here.

As usual, we have a mixture of presentations, group activities, and free/social time. Cyan’s Obduction presentation will happen at 2pm (Eastern Time) on Saturday afternoon, and will be streamed on our Twitch channel (as will all other presentations). As with last year, we don’t have a formal scheduled Marker Mission, but instead have an ongoing ‘Mysterium Adventure’ that includes finding the markers we’ll be hiding around the area.

We have a new presentation format we’re trying out this year. We’ve collected several folks who have been involved in game design/development for narrative and writing based games, and will be holding a panel-style Q&A/discussion with them on Saturday afternoon. The panel is not strictly related to Myst, but rather about general game and narrative development within these genres. If you have any topics or questions you’d like to see the panel cover (about themselves, their games, development in general, etc), please let us know by emailing info@mysterium.net.

We’re still nailing down the exact list of panelists, but here are two that we have confirmed:

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First up is Andrew Plotkin, better known as Belford in the Myst community (or Zarf in the interactive fiction community). He is well known in the interactive fiction community, having made a bevy of games in the IF format, including the semi-recently completed Hadean Lands. If you were at Mysterium 2013, you may remember his presentation on his multiplayer text-based Myst-universe game Seltani.

Header-Ichiro

Second is Ichiro Lambe, president of Dejobaan Games. Ichiro has been designing and developing games of all types for many years. Earlier this year, Dejobaan launched Elegy for a Dead World (free to Mysterium attendees), which is a game about writing (and reading) fiction while exploring dead civilizations. Prior to that, Dejobaan also released Monster Loves You, which is an interactive visual novel that allows you to live the life of a monster.

We’re excited to see what discussions come out of this panel, but we can’t do it without you! So be sure to send us those discussion topic ideas!

-Taniith, Mysterium 2015 Chair

Travel Info, Room Sharing, & More

Greetings All,

I have a handful of things to share with you today.

Registration, Shirts, and Hotel Rooms

Early bird registration has ended, which means that t-shirt pre-orders have also ended. You can still register online until July 24th. There will be a limited supply of t-shirts available for purchase on-site, for those that missed the cutoff date.

On a related note, when I last spoke to the hotel on Monday, we were within two rooms of hitting our initial room-block reservation. I don’t know how much space the hotel has available beyond that, so I would recommend booking your hotel rooms soon, if you haven already done so.

Travel Info

We have added a page that explains several options for getting to the Mysterium hotel from various starting locations. You can check it out here. That leads into…

Room & Ride Share Forums

The forums have returned (after a bit of database wrangling)! You can use the forums to find roommates to lower the cost of a hotel room, and for coordinating ride sharing on the way to the convention. I’ve pinned a post to the top of each sub-forum with directions on how to get the most out of them.

Submission Reminders

A few quick reminders:

If you were planning to submit an event/panel idea, now is the time! Submissions close at the end of this week, on June 19th. You can get all the details here.

Paper People submissions are still open. You can get the details from this post.

Finally, we are still looking for some kind souls to donate items for prizes. If you have any ideas, please drop us a line at info@mysterium.net.

The End

We’re getting very close now! Under two months to go. Next time, I hope to have a little teaser of something we’ve code named Escape the Age to show you. But until then,

-Taniith, Mysterium 2015 Chair