If you followed Mysterium this year, you know we put together an activity called “Escape the Age”. This idea came out of a much smaller scale activity from Mysterium 2013, in which attendees were put into a room that had been converted into an ‘age’ and had to find the linking book home. Both were, in part, inspired by so called “Escape the Room” games that exist both online and in the real world.
For 2015, we wanted to take the concept and throw a real budget at it to make something that could really react to the players and provide fun and useful feedback. It wasn’t perfect, it occasionally broke, and it was too hard to solve in the time allotted… but still, every single person who played told me that they had a ton of fun. The main thing that they asked was that we release the documentation online so that they could see how it all worked. So that’s what is happening here.
A small disclaimer before I start: most of this documentation was written weeks or months ago, and the game changed in various ways since then. As with all game design documents, it was obsolete the moment it was typed up. If you read through the documents, you will find discrepancies and errors. I have tried to make small annotations here and there, but for the most part they are as they were originally written.Continue reading