Game Design Panel Update

Only 10 days until Mysterium!

First, I would like to clear up some confusion we’ve been seeing from people who aren’t familiar with Mysterium. Generally speaking, all events take place in one large meeting space at the hotel. Because Mysterium is a relatively small convention, we have no content ‘tracks’, and there is no lining up to get into an event. You just need to be in the room at the time an event starts.

This year, we do have our side activity called Escape the Age which sometimes overlaps with things going on in the main room. This is a small group (~15 people) activity that will be repeated throughout the weekend. There will be signup sheets to choose your time slot on a first-come first-served basis.

Also, you don’t need to print out a ticket and badges aren’t being mailed out or anything like that. We will have a list of attendees at the registration desk, and you will be able to pick up your badge on Friday morning by giving us your name.

As always, please feel free to contact us with any other questions. If you want to know the answer, it is likely others will too.

With that out of the way, I would like to introduce you to our third (of four) panelists for the narrative/writing game design panel that was mentioned in the previous post.

ODonnell_2009_pic

This is Dean O’Donnell holding some sort of vegetable. Dean is an Assistant Teaching Professor in the Interactive Media and Game Development major at WPI, where one of his focuses is storytelling in games. For instance, in his freshman course, students learn improv acting, play and write Dungeons and Dragons campaigns, and even have to design and run a small-scale alternate reality game (ARG). In addition to working on narrative and level design for games, Dean is a novelist, a playwright, and a screenwriter. You can undoubtedly look forward to some amusing stories from him, and possibly a hidden puzzle.

Or a vegetable. Who can say?

Remember, we can’t make this panel a success without your input! What narrative/game design topics do you want to hear these crazy folks discuss? Let us know! Ideally, email your ideas to info@mysterium.net, but if you post them as comments to this post or on our social media, we will probably be able to track them down too. The power is yours!

Now if you’ll excuse me, I have to get back to soldering if the Escape the Age activity is ever going to be finished in time.

-Taniith, Mysterium 2015 Chair

Posted in Event Updates, Mysterium 2015 and tagged .

One Comment

  1. Soldering? As in cages and bars? I think I’m beginning to fear this Escape the Age activity! However I am intrigued by the fennel bulb Dave is holding, and interested to see how it relates to game design ( or maybe he just had a hankering for ! See you next week!

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