We are thrilled to announce that we have special guests at Mysterium this year!
Eric A. Anderson
Eric A. Anderson is a veteran game developer, technical artist, and worldbuilder with more than a quarter century of experience creating immersive interactive environments and exploration-driven experiences. As Creative Director at Cyan Worlds since 2019, he helps lead the long-term creative vision of one of the video game industry’s oldest independent studios, and one of the pioneers of environmental storytelling and puzzle-driven design.
Eric began his career at Cyan in the year 2000 as an entry-level 3D Artist, and steadily to become a Lead Artist on Uru: Ages Beyond Myst (2003) and Myst V: End of Ages (2005), helping define the visual identity and construction methodology that closed out the original Myst saga. He left for a period to join development on The Witness (2016), before returning in 2014 where he served as Art Director and Technical Art Director on Obduction (2016) and helped reimagine the studio’s game development processes while pushing into new pipelines, new tools, and new workflows (such as VR).
In 2019, Cyan’s studio heads invited Eric to step into the role of Creative Director, and become part of the leadership team guiding Cyan into its next generation. In that capacity, he helped oversee and shape projects including the fully reimagined Myst (2021), the original adventure title Firmament (2023), and the modern ground-up remake of Riven (2024). These projects expanded Cyan’s legacy into modern platforms while preserving the studio’s emphasis on atmosphere, curiosity, and discovery.
Hannah Gamiel
Hannah Gamiel is a game developer, engineer, and studio leader serving as Development Director and Co-Studio Head at Cyan Worlds, Inc. since 2019, where she oversees business operations, production, platform strategy, engineering, and publisher relations across all active projects. She has spent more than a decade helping shape some of the most beloved titles in adventure gaming history, broadening support for those titles on modern platforms, and leading teams of developers toward successful game releases.
Prior to graduating from Whitworth University with a Bachelor of Science in Computer Science and a Bachelor of Arts in Mathematics, Gamiel joined Cyan as a software engineering and testing intern in 2012, building internal tools, redesigning the studio’s web presence, and earning early credits on titles including realMyst: Masterpiece Edition (2014) and the iOS releases or updates of the original Myst and Riven. After graduating in 2015, she joined Cyan full-time as one of the core team leads on Obduction (2016) in a programming and audio engineering role.
Following a stint from 2018 to mid-2019 running her own Unreal Engine programming consultancy – while working in an engineering capacity at Thekla, Inc. on Braid, Anniversary Edition and The Witness – Gamiel accepted an invitation to return to Cyan in a company leadership role. During this phase of leadership, she helped ship Firmament (2023), co-led the development of the critically successful remakes of Myst (2021) and Riven (2024), and led Cyan’s more recent efforts to keep its decades-spanning catalog alive and accessible on modern hardware – including shipping critical support updates to Myst: Masterpiece Edition, Riven: The Sequel to Myst (1997), Myst III: Exile, Myst IV: Revelation, Myst V: End of Ages, and URU.