Mysterium 2019 Special Guests

Given that this will be the 20th annual Mysterium, and that it’s in Spokane, we felt like we needed to do something extra special. So, we’ve been calling in favors and reaching out to as many special guests as we can find from across the Myst series. We will have a number of guests in attendance for Mysterium 2019. You can find out more about them below.

We'll be announcing more guests in the coming months, so be sure to check back periodically!


Russell Brower

Russell Brower

Russell Brower is a three-time Emmy Award winner, Composer, Musical Director and Conductor. For over a decade, Brower was the Senior Director of Audio and Lead Composer at Blizzard Entertainment, developer and publisher of the World of Warcraft, Diablo III, StarCraft II, Overwatch and Hearthstone franchises. Previously, Brower served as a Principal Media Designer and Music Director at Walt Disney Imagineering, creators of Disney’s theme parks worldwide.

As an independent composer and sound artist, he has worked on such projects as Animaniacs, Batman: The Animated Series and many other series, specials and films. He serves on the Boards of Directors of the Society of Composers & Lyricists and the Game Audio Network Guild and is a member of NATAS and NARAS, and is a Film Scoring instructor for the UCLA Extension Program. “Invincible”, from his score for World of Warcraft: Wrath of the Lich King, made its first appearance in the Classic FM Hall of Fame Top 300 in April 2014 at no 52.

Myst fans will know him best from Cyan’s most recent Kickstarter campaigns. For the Myst 25th Anniversary Kickstarter, he composed several Myst-inspired musical pieces available to backers, while the Firmament Kickstarter announced that Rusell will be lead composer and music supervisor on Firmament.

Photo by Jeff Hitchcock

Chuck Carter

Chuck, along with Robyn Miller, created the artwork that brought the worlds of Myst to life. After Myst, he worked on a number of other games, including a number of titles at Westwood Studios. He has created artwork for TV shows like Babylon 5, Crusade, and Mortal Kombat Krusades, as well as for motion rides like “Star Trek: The Experience” and Disney’s “Mission to Mars”. Chuck currently heads Eagre Games.

Eagre’s first game, ZED, will be coming out this spring. It will be published through a partnership with Cyan Ventures, Cyan’s new VR publishing arm.

Tim Larkin

Tim Larkin

Tim’s history with Cyan started as sound designer for Riven, and later as the Audio Director and composer for URU and Myst V.

Tim Larkin is currently working at Valve having composed music and created sound design for games such as DOTA 2, CSGO, Half Life 2 Ep 1 and 2, Portal 1 and 2, Left 4 Dead 1 and 2 as well as the most current score for Artifact which can be heard at

Tim still lives in Spokane where he enjoys the benefits of the Inland Northwest outdoor lifestyle.

More info on Tim can be found here:

Jack Wall

Jack Wall

Jack Wall is an ASCAP award-winning and BAFTA nominated composer best known for his rich, cinematic scores found within popular video game franchises such as Call of Duty: Black Ops 2, 3, & 4, and Mass Effect 1 & 2. Most recently Wall scored the supernatural drama television series Shadowhunters: The Mortal Instruments airing on Disney’s Freeform TV as well as the latest record-breaking entry in the blockbuster Call of Duty series, Call of Duty: Black Ops 4. He has also written additional music score for numerous other TV series including the fantasy drama series Reign on the CW and Emerald City on NBC as well as scoring the hi-octane action film Hard Target 2 available on Netflix.

However, Myst fans will know him as the composer of the beautiful soundtracks from Myst III and IV. Composing for and conducting a full symphony orchestra and master chorale, Wall first garnered attention with his dramatic score for Ubisoft’s Myst III: Exile, receiving universal critical acclaim including several Soundtrack of the Year honors. For the climactic sequel, Myst IV: Revelation, Wall was awarded Music of the Year at the Game Developers Conference.